CRAN/E | rayrender

rayrender

Build and Raytrace 3D Scenes

Installation

About

Render scenes using pathtracing. Build 3D scenes out of spheres, cubes, planes, disks, triangles, cones, curves, line segments, cylinders, ellipsoids, and 3D models in the 'Wavefront' OBJ file format or the PLY Polygon File Format. Supports several material types, textures, multicore rendering, and tone-mapping. Based on the "Ray Tracing in One Weekend" book series. Peter Shirley (2018) .

www.rayrender.net
github.com/tylermorganwall/rayrender
Copyright file inst/COPYRIGHTS rayrender copyright details
System requirements C++17

Key Metrics

Version 0.32.2
R ≥ 3.0.2
Published 2024-02-20 38 days ago
Needs compilation? yes
License GPL-3
CRAN checks rayrender results

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Maintainer

Maintainer

Tyler Morgan-Wall

tylermw@gmail.com

Authors

Tyler Morgan-Wall

aut / cph / cre

Syoyo Fujita

ctb / cph

Melissa O'Neill

ctb / cph

Vilya Harvey

ctb / cph

Material

Reference manual
Package source

macOS

r-release

arm64

r-oldrel

arm64

r-release

x86_64

Windows

r-devel

x86_64

r-release

x86_64

r-oldrel

x86_64

Old Sources

rayrender archive

Depends

R ≥ 3.0.2

Imports

Rcpp ≥ 1.0.0
parallel
magrittr
png
raster
decido
rayimage ≥ 0.10.0
stats
progress
rayvertex ≥ 0.10.4
withr
vctrs
cli
pillar

Suggests

sf
spData
dplyr
Rvcg
testthat ≥ 3.0.0
tibble

LinkingTo

Rcpp
RcppThread
progress
spacefillr ≥ 0.3.0

Reverse Imports

raymolecule
rayshader

Reverse Suggests

piecepackr