CRAN/E | TrueSkillThroughTime

TrueSkillThroughTime

Skill Estimation Based on a Single Bayesian Network

Installation

About

Most estimators implemented by the video game industry cannot obtain reliable initial estimates nor guarantee comparability between distant estimates. TrueSkill Through Time solves all these problems by modeling the entire history of activities using a single Bayesian network allowing the information to propagate correctly throughout the system. This algorithm requires only a few iterations to converge, allowing millions of observations to be analyzed using any low-end computer. The core ideas implemented in this project were developed by Dangauthier P, Herbrich R, Minka T, Graepel T (2007). "Trueskill through time: Revisiting the history of chess." .

github.com/glandfried/TrueSkillThroughTime.R
Bug report File report

Key Metrics

Version 0.1.1
R ≥ 2.10
Published 2023-04-26 368 days ago
Needs compilation? no
License GPL (≥ 3)
CRAN checks TrueSkillThroughTime results

Downloads

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Maintainer

Maintainer

Gustavo Landfried

gustavolandfried@gmail.com

Authors

Gustavo Landfried

aut / cre

Material

Reference manual
Package source

macOS

r-release

arm64

r-oldrel

arm64

r-release

x86_64

r-oldrel

x86_64

Windows

r-devel

x86_64

r-release

x86_64

r-oldrel

x86_64

Old Sources

TrueSkillThroughTime archive

Depends

R ≥ 2.10

Imports

hash
methods
stats